Not playing video games but taking some of the processes involved in gaming and using them in education. A recent video I did for TeachMeet Sunderland.
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Not playing video games but taking some of the processes involved in gaming and using them in education. A recent video I did for TeachMeet Sunderland.
Archived; click post to view.
Excerpt: Gaming Education I have been looking at a lot at “Real World Gaming” and Education recently. This is a subject I have returned to again and again in the course of the last few years. Taking the idea of the culture “around” gaming I outlined in previous blogs, I thought I might explore the natural extension of those ideas into the classroom pulling together various sources and reflect on possible ways forward for teaching and learning. Real World Gaming In “real world” gaming the content of the game is contributed by the players, making it simply a set of tools enabling players…
At the recent MirandaMod at the Games Based Learning Conference I gave a brief “provocative” presentation about the culture behind Games Based Learning and how schools can use that culture of activity to make learning more productive. The YouTube Version is visible here for other devices: My Prezi presentation here if you want to follow along:
Here is the audio podcast of the session too >>>> Audio file .
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Archived; click post to view.
Excerpt:
Mykl Roventine's photostream on FLickr
[/caption] When I was little (between 5 and 10 years old) I grew up in the early-sixties, post second world war era London of bombsites and grey realities. Like most boys my age at that time, I watched an endless succession of Brits Vs Germans war films at the saturday cinema club, on (the newly acquired) TV and bought things like the Commando Comic – which was every bit as gruesome as anything you’ll find today in Call of Duty : I used to have endless cap gun fights with my friends in the streets….
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