Archived; click post to view.
Excerpt: Gaming Education I have been looking at a lot at “Real World Gaming” and Education recently. This is a subject I have returned to again and again in the course of the last few years. Taking the idea of the culture “around” gaming I outlined in previous blogs, I thought I might explore the natural extension of those ideas into the classroom pulling together various sources and reflect on possible ways forward for teaching and learning. Real World Gaming In “real world” gaming the content of the game is contributed by the players, making it simply a set of tools enabling players…
L4LRSS feed for L4L

